![]() ![]() ![]() What changed things was definitely the Soulsborne genre. Sports games have had such limitations on actions at least since Track and Field on the NES, and role-playing games have had similar mechanics going back to Secret of Mana or even the tabletop pen-and-paper games. Shadow of the Colossus used to great effect in order to make climbing massive monsters feel more harrowing. The stamina bar isn’t a new concept by any means. Why do all my power fantasies lately want me to feel exhausted? Doesn’t life already do that enough? It’s time to end the ubiquitous presence of the stamina bar in every damn video game. ![]()
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